![]() ![]() To see this content please enable targeting cookies. And that game, you've probably guessed it, is this one, Colossal Cave 3D. And one day, she couldn't take it any more, and was lured into making sure it was done properly, which meant her taking over the project and game. Then, though, came lockdown, and it was in lockdown that Ken got bored and started tinkering around making a game, and Roberta couldn't help but see it over his shoulder. They got into boating instead and became explorers. They didn't even so much as pick up a game in the decades since. And then, maybe because of it, Ken and Roberta completely walked away from games - and I do mean completely. Ken was super-stressed so Roberta convinced him to back out of the company, and a buyout was followed by fraud investigations - nothing to do with the Williams - and the whole thing collapsed. And it all began for them with Colossal Cave - Roberta played it and never looked back. Ken ran the business, Roberta made the games. It revolves around Ken and Roberta Williams, who created Sierra On-Line back in the 80s and were the OG video game mega-company before the familiar names of today came along. Do you see what I mean?īut there's a good reason for this! There's a whole backstory to the game you have to know about. It's as though Colossal Cave, for all it wants to be new, can't shake off the past. It's like seeing the kind of 3D world we know so well these days but being held back from exploring it with the fluidity we're used to. There's no jumping, no crouching, and the game locks you in place when you encounter someone while they run through a short animation of some kind. You can't even open a door until you switch to the hand icon and 'use' it, and the same is true of ladders. There's an inventory and you use things on other things. Colossal Cave behaves like a stop-start kind of adventure game, a point-and-click. "You are in a large cave," for instance.īut there's also something about the way it works. So as you walk around the new 3D world, an eye icon and narrator also give you the old cues you no longer really need. Also apparently coming to Meta Quest 2, Xbox, PlayStation and Switch but I can't see any sign of it on those storefronts there yetĮxcept, the text guidance is still here too, only it's now narrated. Availability: Releases later today - 19th Jan - on PC ( Steam).The caves you once explored in your imagination are now rendered around you. Here's a game that originally came out in 1976, and was played entirely in text - printed on paper, in some cases - and it's been remade in 3D. ![]() Colossal Cave is available now on PC, Nintendo Switch, PlayStation 5, and Meta Quest.I don't know whether to be turned off by the new Colossal Cave or charmed by it. … I want to bring that back to today’s game players to get into the idea of what adventure really is but certainly what adventure is for me. And you know, in my version of it, putting yourself out there and exploring something that you’ve never done before and getting away from what you’ve been doing over and over and over. “What does it really mean? Adventure? We’ve talked a lot about this in this interview. “I think the excitement of adventure and wanting to adventure and experience is innate,” said Roberta. Ultimately, that’s what Ken and Roberta Williams hope to achieve for a broad audience with Colossal Cave. “The more they got into it, the more they saw of it and the depth and levels of it, they will now argue against making it easier,” added Roberta. ![]()
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